Expand user menu Open settings menu Open settings menuIf you're more concerned about getting income you can always make them a tributary first, they're more independent but you directly profit from them. And pacifists make the best Triburaries. Vassal: an autonomous empire which has been set up to support its master in military affairs. Advantages of Imposed Inclusion over standard subjugation: You can have multiple Imposed Inclusion wars going on at the same time. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. And for the stronger empire, you could benefit from having weak allies, but still stronger-than-vassal allies to aid you. Yeah it's way too easy on lower/scaling difficulties to rush a fleet and mostly peacefully vassalize the entire galaxy before midgame. 6 comments. Food is minimal, and getting tributary after tributary can cover your economy for the most part. After that, you propably want to have Vassals for the Fleet Cap, Reserach Exchange and Unity. Else turn them into a tributary if you can't afford to vassalize. There should be a “Create Vassal” button in the bottom left corner. Your vassals will then rebuild those depleted fleets so you don't have to. Select the target from the “Empires” tab, select “Communicate,” and then select “Declare War. " 1. Vassal being bulwark but without the resources making them even weaker because they would have to compensate themselves towards the basic resources theyd be getting from me. Vassals serve one purpose: meat shield. Correction: Only voluntary protectorates give you influence. In essence, a Tributary is a more independent vassal that you cannot really control. Stellaris: Suggestions. So to be made a protectorate they need greater than a 50% tech difference. But disloyal vassals should also consider : [disloyal power + enemy of overlord (current war) power] > [overlord power + loyal power] -- what better time to rebel, than when your lord is campaigning half a galaxy away?Subsidiary or Tributary must pay at least 30% tax; Advanced Advanced Resources 0 to −45 +3. -25% minerals and energy to your vassal's fleet. Tributaries cannot get integrated, so to get you tributary turn into a vassal you need to help them research faster. Even better if you're playing on a high enough difficulty where they get bonuses while being vassals. More bang for your war bucks, let. g. -must be neighbor. You can let them be autonomous, but ultimate control of the sector still belongs to the player. Part of Angler-Catalytic's strength is in the tributary economy, as when you release a vassal, it will have Angler as well, and that will be useful for off-shoring your food-input economy to an external tax base. Stellaris Real-time strategy Strategy video game Gaming. With the new changes and traditions in 1. Tributary will really boost your economy, so you can put out a lot more research and alloys and have less of your pops mining and energy production. Tributaries are not your subject, they are independent, can expand freely and you can have pacts with them. 10. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. Report. 37 votes, 46 comments. Since you can do. To make a tributary a vessel the correct way would be free them from a tributary>go to war with become vassal as a war goal. Voidborne •. Releasing a vassal opens those techs up for others to steal, and it creates an empire that could rival yours. As Tributary you get a small part of their resources. If you’re a vassal then theres good news and bad news. Last I checked, there is no means of "upgrading" a Tributary into a Vassal, so you have to defeat, make tributary, sit around and let them continue doing exactly what they've been doing all along except it makes you a little richer, then attack them again in the hopes that they. A union is a bit more complicated as it can refer to multiple terms, a political union has five categories. "in the middle of specializing" will at least be fixed in hotfix but I hope they change the demotion in general. Just librated a planet in a defensive war and now have the choice to vassalise them or form a federation. On higher difficulty settings the Federation is absolutely the way to go if you want this style of gameplay. Vassal states were common among the empires of the Near East, dating back to the era of the Egyptian, Hittite and Mitanni conflict, as well as ancient China. Correction: Only voluntary protectorates give you influence. But my main desire is the ability to just tweak the mechanics of the existing vassal types, like having a tributary pay me in alloys, or a vassal which can expand without needing me to have a civic. 4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefits. See screenshots for new tradition effects. I was having a real fun game, to a point where i finally actually made it to the crisis and then i saw this. ago. 2. I control vast amounts of territory directly and most of my allies asked to become my vassal. its entirely onesided and hurts overlord more. the only option is them to be a tributary, despite already being a vassal. As vassal you get the "help", and part of the fleet power of an inefficient non-difficulty boosted AI. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. Thread starter Abdulijubjub; Start date Apr 14, 2023; Jump to latest Follow Reply Menu We have updated our Community. Azunai Nov 27, 2017 @ 6:40am. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. They get 80% reduced tech costs on every tech you've researched. 0 beta patch I was sad to discover that having a vassal now automatically establishes a defensive act…Right now the only worth while vassal is tributary as direct vassals are too weak and bring no benefit to be worth it. x and is still not updated with 3. 'War score' at the beginning of war says it's -200. Now your tributary gives you energy and minerals, add part of their naval cap to the federation fleet, and they're pulled into any wars you're involved in, because they count as federation members. You get 1 influence point for each protectorate you have established. The mod locks each vassal type to a specific ethic, but the Feudal civic lets you use all of them. You will basically have a federation with your vassal from day 1. Subjects have their own budget, construction sector, interest groups, laws, and institutions but are limited when conducting external diplomacy. Rapid fire edit 2: While on th e subject of vassals declaring a war of subjugation should subjugate the empire automatically at 100% system control. If you want to limet yourself to unmodded stellaris my only suggestion is: Dont bother. the master gets a button labeled "request vassal forces" during a time of war which gives them control of the Vassals military until. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 75% taxes are completely broken. there's a lot to say about stellaris' war systems. And the vassal's artisans get the same deal (-3 CG for the vassal, but +4 CG for you), so you also get more benefit out of their artisans as well (4+. Since they were the ones that started the request they can't decline. They should never have been implemented. There's no option for using favors to sway your way, no ultimatums (e. -must be superior in relative power. A protectorate will follow you into war. Lots of targets around, claim a few systems, make them a tributary. The enemies you fight at that point where you would actually think of using AI help would obliterate AI ships so it's best to have them fund you. Even egalitarians have a vassal type. See screenshots for new tradition effects. Go to Stellaris r/Stellaris • by Lebroso_Xeon. Since you can do contract negotiations, there shouldn't be any difference right because you can just set all the categories to the same setting right? Subscribe to downloadVassals and Tributaries - Exalted Domination [2. jbroege • 7 yr. Some rulers should have special mandates / agendas in vassal nations "Independence"(Mandate) "Secure Sovereignty"(Agenda) - which gives their empire a loyalty debuff vs the overlord if they get elected. r/Stellaris. . vassal liberation/secret fealty wars are radically stacked in favor of the overlord. ; About Stellaris Wiki; Mobile viewIn the game Stellaris, a tributary is a vassal state that retains a significant degree of autonomy in its internal and political affairs. well. I do not think you can without releasing them and the forcing the new subject option on. on the other you get this vassal/tributary mechanic preventing any surprise by making sure the subjugation candidate will either accept or be crushed, removing any real risk. ways to get a vassal. Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. Now, lets compare it to how far we are with fusion and what there is to know and what problems there are to solve. Currently if you are playing on insane AI difficulty, and then make a vassal, that vassal will NOT benefit from the +100% bonuses. For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. Thread starter Thaduck; Start date May 9, 2022; Jump to latest Follow. 2. Basically vassalization is a stopgap to integration most of the time, unless you're playing with the feudalism Civic. This thread is archived. It is far easier and faster than trying to conquer individual planets. And for the stronger empire, you could benefit from having weak allies, but still stronger-than-vassal allies to aid you. FC - A protectorate becomes a vassal at 60%, a vassal becomes a protectorate (automatically) at 50%. ago. As long as there is at least one empire present that is not Fanatic Pacifist, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. Cult for easy edicts and feudal for the vassals. A tributary can't be customized in the same way, and simply pays you a tax of resources to maintain their freedoms. Hegemons can also continue to expand their empires and make claims and declare. Go into the diplomacy tab with the empire you wanna vassalize. I usually just change their ideologies first, then make them a vassal through diplomacy or another war. Use the federation to become stronger than the other members and make them vassals peacefully with restricted voting, then take control of the galactic community by becoming the custodian, removing the term limit and make the council 1 member only. 7: 0 to 225 Vassal limited to 45% maximum tax Subsidiary or Tributary cannot receive subsidy;. 3] This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. I do not think you can without releasing them and the forcing the new subject option on. If you want the extra resources from a vassal with none (or very little) of the headache that comes with loyalty management and specialization, and you don't plan on integrating them either, tributaries. (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. -V0lD Voidborne • 1 yr. No big deal, in a current game as evangelizing zealots I’ve got 3 vassals: An ex-primitive empire I enlightened and let occupy the entire far north, a xeno separatist of said ex-primitives that I forcibly subjugated during a galactic war shortly after they gained their independence, and a same-species, two-system fringe sector I made a vassal. Provided, of course, you have enough influence to push it through. Now you know a bit more about tributary vs vassal in Stellaris, including the pros and cons of each. Making them exponentially stronger. I immediately got the "Ask them to be a protectorate" option. AI will surrender quickly, especially early game. . I see a lot of frustration on here, understandably so, about how everyone hates being made a tributary. If it’s a tick, you. Also, as a plain vassal I can suck my overlord as a vassal for a 15% subsidy or 1. They won’t agree. Vassals are very bad. I have been thinking about this for a while and I think vassalisation is overpowered. Vassal ai is completely useless. Saying no to overlord contracts costs them influence, so by spamming the contract of them over and over they eventually run out and have to agree. You can right-click and explore any wormhole your science ship can reach, regardless of its territory. A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. The first method involves going to war with a target empire. Thread starter Zoroastra; Start date Feb 24, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. They are probably more useful in one of the next patches due to tributary states and maybe some other changes (which is currently missing compared to EU4). See screenshots for new tradition effects. We would like to show you a description here but the site won’t allow us. Instead of maintaining a huge fleet form the beginning, consider having 1 starbase with 2 shipyards. Atunomous vassal gives you freedom to wage your own wars, but not to make. Ive heard somewhere that if your vassals hate you, then they wont help you in anything. 11 votes, 18 comments. Join. - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. Use your huge federation fleet to crush the filthy xeno fallen empires. I always do this with hegemoneis. You will be presented with many options as demands, and “Vassalize” is one of the options. Created Jul 31, 2015. You should get more influence than them, thanks to spamming the Ministry of truth. 5. The integration only took 22 months. If this isn't the case then something is missing. x. Authors description: Exalted Domination – Vassals And Tributaries. Steps to reproduce the issue. Then again I'm running Glavious AI which doesn't seem to improve the AI that much (granted, there are 2 "equivalent" normal empires in 2400 and one of my federation members just quit the. Else vassalize if you can under 100 war score. How to make vassals/tributary. Trouble is War declaration is NOT an event stellaris automatically pauses for by default. Protectorates get an 80% tech discount helping them catch up. ago. Now your tributary gives you energy and minerals, add part of their naval cap to the federation fleet, and they're pulled into any wars you're involved in, because they count as federation members. And most people play on fast speeds rather than normal. As far as I can tell, the only benefit you get from having vassals are: - You keep your Empire Sprawl down, keeping your research cheap so you can get up the tech tree faster. This list was initiated with 2. 6 comments. EDIT: This is about 1. Vassalise and Make Tributary diplpmacy option avaliable immediately and can be used on equivelant Empires Cannot integrate vassals. They are all extremely strong perks with them. Fluffy-Tanuki • 21 days ago. 5. Okay, so I've just finished taking every single system and planet in an enemy's empire. First off all the answer is no, you have to declare war to be able to break free. Legacy Wikis. Federation is superior to vassal empire. Both work a bit differently. $17 is still too much for a sack of bugs. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. Warfare. All systems captured, one but one planet is occupied. Unregulated means no change, controlled gives your vassal pops a push towards your ethics (like that one galactic community proposal) but your vassal dislikes it, puppet gives a stronger push and allows the overlord to buy the "embrace faction" option for the vassal. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. sjsjdjdjdjdjjj88888 • 1 yr. SnooStories8859. < >The broken part is that you can get any contract, even one with a 75% tax on everything. Vassaling can make harder to conquer but not really if said vassals are in alliance with war controls. The benefit is that, by vassalizing early, you gain a better reward in the long run as your vassals continue expanding and your time investment in the beginning pays off nicely. This is my first game of Stellaris, I turned a sector I conquered into a Vassal early on because they were seriously generating sprawl. Stellaris. -must first ask in diplomacy screen, then you have 1 year to declare war. It makes changes to what they provide to their overlord. They still have their own government, they have their own borders, they manage their own economy and population, but they have no control over their foreign policy. Glad I had to work today. I just was small, capped by my core planets, but with a good tech and good income. Now I'm paying them 30% of my resources putting me in the negative. Rord64 Mar 18, 2018 @ 6:06am. The option to change them back to a Vassal/Tributary doesn’t show. #2. I prefer conquest. Suzerainty (/ ˈ s uː z ər ə n t i,-r ɛ n t i /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. Both subject types count towards the unity bonus tradition. Originally tributaries weren't protected by their Overlord wich made it a pretty useless thing, since you waged. If you vassalize them you can turn them into a boost for your science or navy? Depends what you need more of I guess. Reply. There is no Character layer, and it kind of shows because it's kind of empty without those crazy SOB personalities. Presets have a list of default terms, and can have. So the differences are that Hegemons don't give any contribution to your empire like a Vassal or Tributary does, so in that sense they're a little weaker. Stellaris Real-time strategy Strategy video game Gaming. - You can fully absorb large empires later instead of taking small bites out of them to take their territory over multiple wars. Stellaris. No impetus, no drive to do anything. Though bear in mind, +5% resources with a 15% tax rate is. See screenshots for new tradition effects. If one state is willing to accept you in, just keep pestering them with invites. min. Once the request appears invite them to make a federation, after it's creation go to the vassal request and accept it. What you did also works if you can get the warscore. Stellaris. After the war ends, my claims are…Apparently it wasn't like this for streamers playing just before release, so they changed something late and didn't bother to QA it. Creating a Vassal Out of A Sector. I've seen threads saying they weren't all that good. Please help improve this article by adding citations to reliable sources. Best. I thought I might integrate them but I wondered how many decades it would take. I RP that the overlords install some of their leaders onto their vassal's planets to look over. All subject types now grant a small degree of influence, which can be put. Tributaries are much better imo. Stellaris Wiki Active Wikis. Open up the “Empires” tab, select the Empire you want to Vassalize, and click on the “Communicate” button. stigmund77 First Lieutenant. ago. Protectorates are tricky because usually the technology gap doesn't exist to create them but I've had luck doing it with newly self-enlightened races. Then just wait until they request to be a vassal. So whenever declaring war against tributaries, make sure you win as soon as possible, while their ticking warscore is still manageable. There are a few different ways to create vassals in the game. vassal researcher output" (combined with a % of your empire size that is researchers), there's. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. Ideally you can force them into a tributary if you already are going to invest a lot into military, you get a massive resource boost from doing this to a few empires. Name your federation Kow-Tow Federation(or something suitable) if you are a Celestial Empire or Tributary Gang if you are like me. The issue is when I declared an expel branch war against them it didn't work. What I find works best is to determine what vassal it is then determine what role suits them best. A vassal has still some use, even if their military support is questionable, e. Onward, Toward Perfection (A Stellaris Story)-- My Guide to Traits, Ethics, Origins, Civics,. Looking at it, yeah the emperor should definitely be dethroned if they're turned into a vassal. As another poster pointed out, you can vassalize genocidal empires with it. Vassals are even worse on higher difficulties, since no matter. 15 research production rate. I'm not sure what the problem is, but ive just conquered these guys as a vassal, then waited until i can change their contract, but i dont have the option to make them a rospectorium, or even a vassal in the first place. 5 loyalty (0. You basically become…In fact, they managed to wallop the Tuxkans so hard in the last war, not only did they convert a third of the former Tuxkan territory into a friendly vassal state (the Imperium of Berni, in orange-green), but they did so while simultaneously occupying over half the territory of the Holy Adeex Order on their other flank, which used to be allied. Wupps had that backwards. "They may also swear Secret Fealty to one of your rivals in hopes that they’ll be able to follow them in an Allegiance War. Get them to agree to it themselves, or force them to submit with a war. Player vassals don't. Vassalisation war goal doesnt even appear. Reply . • 3 days ago. If this is about shutting down criminal branch offices of a vassal; sorry there's no way aside from the normal: make sure to have enough enforcers to push crime down to 0 (not really difficult tbh). Meaning if you dont win fast enough, you can actually lose against it due to ticking warscore. This page was last edited on 7 June 2023, at 11:13. Stellaris Wiki Active Wikis. This is an awkward. The first method involves going to war with a target empire. On a side note, IIRC the devs had originally planned to make three different crisis types. Bonus detail, if they are just 2 members left, then vassalizing one will dissolve the. 8boy09. make every three planets above my cap into a new vassal. That said if you declared the war you should have had the option to choose between vassal and tributary. I'm fairly sure I've made allies into vassals or at the very least Dynastic Marriages into vassals, but I'm wondering, after you make a nation a Tributary, can you later make that country a vassal? Just trying to plan my take over of Indonesia as Japan. willldebeast • 4 yr. Managing Integrated Vassals. Tributaries The way tributaries are set up in Stellaris, they can be excellent subjects from an economic point of view. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. #4. Only existing. Caveat If you're struggling with ethics divergence sometimes it's helpful to. It can be useful to give land to vassals in war declarations. I don't really use the espionage system to know enough though. 25 Badges. You can't integrate them, you can't prohibit their expansion, you can't limit their diplomatic options, you can't build any holdings and you can't give them subsidiaries as their overlord. These 2 are great as it forces an empire to be reliant on another vassal or their overlord to compensate what they lack, mmaking rebellion a risky business. No no it was the other way round. For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. Lets find out. Find out how to make the best choice for your gameplay and roleplaying style based on tribute, expansion, and warfare. ago. See screenshots for new tradition effects. Tributary gives you the full freedom, but doesn't give you the GP dev. • 7 mo. I want to know what's better, protectorate or tributary. Now. You can now invite it to a federation, form a research agreement, turn it into a tributary, or whatever you want. galadon3 Nov 27, 2017 @ 8:12am. Stellaris. 30% science generation, for -50% fleet everything. If this is only about turning a rebellious vassal loyal again, you can improve relations and make sure you have a (much) larger fleet than them. Vassalizing empires is definitely my favorite way to win (tied with Rogue Servitors). Protectorates become vassals which are not that useful. Go to Stellaris r/Stellaris. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. Warhawg01. Subscribe to downloadVassals and Tributaries - Exalted Domination [3. An incorporating Union is one that an entirely new nation is created. forcing vassals to change a policy or surrender resources at the cost of Opinion). Vassal Corporate overlord Inward Perfection; Within 60% technological difference; A vassal is a subject of another empire, often with little to no self-rule. Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. So as a weaker empire, you rather want to be inside a hedgemony than be a vassal. Find sources: "Vassal state" – news · newspapers · books · scholar · JSTOR (November. The enemies you fight at that point where you would actually think of using AI help would obliterate AI ships so it's best to have them fund you. improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. Integrating or changing their subject type would definitely be the best move if you're trying to get more out of them. But if you're worried about taking everyone on at once, this way the vassals fight on your side during the war. I don't believe that a vassal/tributary can have subjugates themselves so I. rules pretty harsh now: -must have domination tradision. The vassal doesn’t add to your sprawl, keeps their remaining civilian and military ships, and if you play it right continues to develop and donate even more to your empire. imperialists) and ethos (individualist vs collectivist, etc). Give every vassal a 1000 Mineral and 1000 energy starting gift. If you can just take all the planets under the war score requirements then just conquer. Conquering directly just gives you the planets and populations directly, and will generally be strongest. They are probably more useful in one of the next patches due to tributary states and maybe some other changes (which is. would like to know too!! #1. Cheaper in war score and give monies to you. NumberIine. Granted I play with mods like Stellaris Evolved and Gigastructures so there's tech at play that is extremely advanced and game changing. By annexing them as conqueror you get ALL of it! AI was NEVER on pair with a good player without difficulty boost, but right now it is especially weak. would like to know too!! #1. Go to Stellaris r/Stellaris. 1. 5. You can only hope that your overlord leaves the federation or something similar. Since version 3. 1 This mod adds some flavor to pirates. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Cheaper in war score and give monies to you. Nope, the Space Mafia doesn't care about any Rights not founded on Might. GA with scaling is pretty fun. This is just one component of this incredibly complex game; there’s plenty more to learn as you strive to conquer the galaxy. In Stellaris we live in civilized times where barbarians kidnap and enslave people, necrophages transform people into more necrophages, and purifiers exterminate people by millions. Stellaris 50473 Bug Reports 30888 Suggestions 19151 Tech Support 2898 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216. Stellaris? Dumb as rocks. 7. 0 pop growth update some people have been "vassal farming". Sometimes, vassals are used to help manage large empires, though often suboptimally. on a side note I just found inwards perfectionists can create tributary's instead of vassals. Please note these costs are over and above a base cost of 20 influence points. See different opinions, strategies and tips from the community. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. Conquering directly just gives you the planets and populations directly, and will generally be strongest. This is separate from the loyalty mechanic. You don't need the imperial government for the feudal society civic either. You can easily rename your capital system, and so, you can easily rename your subjects. ago. So a criminal syndicate is doing its job and has a couple of branches open on my planets. A forum thread where players discuss the advantages and disadvantages of subjugating neighboring empires as tributaries or vassals in Stellaris, a strategy game. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. "Fanatic" MIlitarist doesn't even mean anything compared to Ambitious in Crusader Kings land. However, it pays a substantial amount of tribute to its overlord in exchange for protection. This is my first game of Stellaris, I turned a sector I conquered into a Vassal early on because they were seriously generating sprawl. 2x probably). Thanks beta testers, now I can wait for a sale. If your combined military is greater than the overlord, they should start a war for independence, and pull you into it. A tributary gives you a portion of income. You can only subjugate by force if the empire is weaker than you since overlord. Ascension 1: mastery of nature. Allowing feudal civics to support stronger vassals. Waging war to make tributary/vassal is impossible. 25 influence. In exchange you can take much more from them (75% resources vs 45% from trib to vassal iirc). This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. Vassal cost 60 (NO MATTER THE SIZE!) while 3 planets cost roughly 90 warscore. I dunno man, but it seems OP. I faced inaccessibility of war for submission (as the vassal or the tributary), I send the offer "To offer the status of protectorate" or "To demand a tribute", any empire refuses (well, on a kraytsny measure while there are no concordants peacefully), then I come into options of declaration of war. 4, but the quick trust growth means you can turn them into a protectorate/vassal pretty quickly. With my non-specialist vassals I can choose between vassal, tributary and specialist vassal, but when the vassal starts with a specialization the only option I get is to switch them to another specialization. "In an Allegiance War, you seek to wrest control of the vassals that have pledged Secret Fealty to you, and they will join in on the attack on their former Overlord. If I can make tributaries -> vassals and then diploannex them at a later date, I'm peachy. Make sure they have plenty of food - unfed vassals can starve themselves into revolt. #3. You can't change it because they're not a vassal. The use of vassal states continued.